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Thursday, February 16, 2017

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For Honor Game

By: Gjithcka nga bota On: 2:51 AM
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  • For Honor is punishing. Jump into a one-on-one duel online, or against an AI bot set above the normal difficulty, and you’re going to get beaten. If you’re lucky, you’ll simply get pummelled until you hit the ground. Face a particularly brutal foe, however, and you might end up with your back being broken in two under the weight of an enormous club. You’ll desperately want to become the one doing the damage.
    Go into Ubisoft’s medieval weapon-based brawler thinking you’re getting a kind of God of War with Knights, Vikings, and Samurai, and you’ll swiftly be on the wrong end of a battle axe to the face. Ubisoft Montreal has created a nuanced, patient and rewarding fighting game that will take a lot of learning. Accept For Honor for what it is – and going by beta test numbers, a lot of people have – and you may have found yourself a new multiplayer obsession.
    Level up and you’ll unlock feats, or perks, which can be assigned to slots. They're activated in-game with a press of the D-pad – instant health is the first available and handy when learning – or used passively: an increase to attack strength, or health regeneration when not in combat, for example.
    Over time, you’ll get access to improved versions of each. However, there's a surprising lack of customisation of your characters aside from some visual tweaks. There’s no skill tree or choice over what you unlock, whereas online characters can be kitted out with new weapons and armour, and you can upgrade each – which, once again, makes the campaign appear the lesser of the modes.
    There are some cool moments as you slash your way through waves of enemies and storm into settlements, propel makeshift ramps onto enemy structures, or fight on cracking ice – but nothing that will really "wow" you in the way you might expect.
    The most interesting moments come in the one-against-one face-offs, the skills you have learned to that point being put to the test. A properly great campaign appears to have been possible, with For Honor doing plenty right. In the end, though, the focus was clearly on the long-term appeal of competitive play.
    At least players who tackle the campaign will enter the online arena a little more prepared. With a fighting system that uses an initially fiddly three-stance system that governs offence and defence, parrying, defence breaks, combos, evasive rolls and more, For Honor isn’t a simple game.
    In fact, make sure you watch all the training videos and take on bots for a few hours before trying your luck against real people, or else you’ll be dead, then dead again, and again.
    Imagine the counter-based combat system in Assassin’s Creed, but if it had been designed by Capcom or Namco’s fighting teams; and they were told to really make the fighting seem authentic.
    To begin you’ll want to button mash, because For Honor looks a little like a game in which that tactic would work – play on the easiest setting and it’s possible, but not recommended. However, this is a game about timed attacks and blocks, reading your opponents and knowing that you’re a hulking great warrior, not a nimble ninja. Combat here isn’t sluggish; it's deliberate.
    Fighting against a real person online has a different feel to taking on AI. There’s a level of unpredictability that just can’t be replicated in an offline encounter, so it will take some time to get your bearings.
    There’s also the threat of the arenas themselves with which to deal; a push over a ledge is all that’s necessary to end your opponent’s life – or have them end yours. Whether fighting as a team of four against four enemies in the points-based Dominion mode or classic Deathmatch modes, or taking on a player alone in a duel (or two vs two in a brawl), there’s plenty of which you need to be aware.
    Download Link :  FOR HONOR

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